New dance performance from
2015.12.4 - 6 | TOKYO | SPIRAL | Preview show
The performance is over.After the preview show in December 2015 at Spiral Hall (Aoyama, Tokyo) of the long awaited new dance performance - a collaborative work of Rhizomatiks Research led by media artist Daito Manabe and Motoi Ishibashi, and dance company ELEVENPLAY led by choreographer MIKIKO - its contents and system have been drastically updated during the stay at YCAM, and is now ready to release the final, complete version of the show.
"border" executes a unique performance style, enabling only 10 people to individually experience the show per stage. It is an intimate virtual stage where the audience undergoes a realistic experience, different borders and changes unfolding in each of their sights. Making full use of the latest realtime AR technology and enabling virtual installation space into a dance stage, "border" is a futuristic work full of extremely innovative ideas.
"border" is an innovative style of dance performance since it consists of the participation of both dancer and audience. Audiences are able to feel the installation space with their senses by riding personal mobilities all controlled by the system. 10 WHILLs -the personal mobility audiences ride- are prepared, so that 10 people can join at one time of the performance. This means, audiences who do not ride WHILL can enjoy the stage from outside of the performance area. Those who rides WHILL, put on headset formed display of virtual reality at first, and the small camera is set up on the surface of that display. These WHILLs are controlled by the system through radio wave, so that people cannot control them directly, and 10 WHILLs move on the stage in each speed and movement by the control of automatic computer programs. "WHILL" is produced by the WHILL Inc.
With the start of dance performance, audiences can see the virtual space of the stage through the display they put on, and also the real scene through the camera set up on the headset formed display. AR, augmented reality, enables people to enjoy both scenes of virtual and real, so that they can appreciate the stage from each point of view while each WHILL moves around. On the stage, some dancers of ELEVENPLAY share the space with WHILL, and perform their dance. In the AR, the seamless transition of real movements of real dancers and virtual movements of virtual dancers on the data, are showed to audiences on the WHILL. Then audiences can be greatly excited by the both worlds of spatial and physical expression. Since real dancers touch audiences sometimes, they may be pulled back to the real space, and realized themselves as the real physical existence. This installation space will be presented as one that can be appreciated from outside of the stage as well.